GPT for Games: A Scoping Review (2020-2023)
April 27, 2024 Β· Declared Dead Β· π 2024 IEEE Conference on Games (CoG)
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Authors
Daijin Yang, Erica Kleinman, Casper Harteveld
arXiv ID
2404.17794
Category
cs.HC: Human-Computer Interaction
Cross-listed
cs.AI
Citations
26
Venue
2024 IEEE Conference on Games (CoG)
Last Checked
4 months ago
Abstract
This paper introduces a scoping review of 55 articles to explore GPT's potential for games, offering researchers a comprehensive understanding of the current applications and identifying both emerging trends and unexplored areas. We identify five key applications of GPT in current game research: procedural content generation, mixed-initiative game design, mixed-initiative gameplay, playing games, and game user research. Drawing from insights in each of these application areas, we propose directions for future research in each one. This review aims to lay the groundwork by illustrating the state of the art for innovative GPT applications in games, promising to enrich game development and enhance player experiences with cutting-edge AI innovations.
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