TexSliders: Diffusion-Based Texture Editing in CLIP Space
May 01, 2024 Β· Declared Dead Β· π International Conference on Computer Graphics and Interactive Techniques
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Authors
Julia Guerrero-Viu, Milos Hasan, Arthur Roullier, Midhun Harikumar, Yiwei Hu, Paul Guerrero, Diego Gutierrez, Belen Masia, Valentin Deschaintre
arXiv ID
2405.00672
Category
cs.GR: Graphics
Cross-listed
cs.CV
Citations
26
Venue
International Conference on Computer Graphics and Interactive Techniques
Last Checked
2 months ago
Abstract
Generative models have enabled intuitive image creation and manipulation using natural language. In particular, diffusion models have recently shown remarkable results for natural image editing. In this work, we propose to apply diffusion techniques to edit textures, a specific class of images that are an essential part of 3D content creation pipelines. We analyze existing editing methods and show that they are not directly applicable to textures, since their common underlying approach, manipulating attention maps, is unsuitable for the texture domain. To address this, we propose a novel approach that instead manipulates CLIP image embeddings to condition the diffusion generation. We define editing directions using simple text prompts (e.g., "aged wood" to "new wood") and map these to CLIP image embedding space using a texture prior, with a sampling-based approach that gives us identity-preserving directions in CLIP space. To further improve identity preservation, we project these directions to a CLIP subspace that minimizes identity variations resulting from entangled texture attributes. Our editing pipeline facilitates the creation of arbitrary sliders using natural language prompts only, with no ground-truth annotated data necessary.
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