Rip-NeRF: Anti-aliasing Radiance Fields with Ripmap-Encoded Platonic Solids

May 03, 2024 ยท Entered Twilight ยท ๐Ÿ› International Conference on Computer Graphics and Interactive Techniques

๐Ÿ’ค TWILIGHT: Eternal Rest
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Repo contents: .gitignore, Dockerfile, LICENSE, README.md, assets, config_files, data, dataset, main.py, neural_field, pyproject.toml, requirements.txt, scripts, trainer, utils

Authors Junchen Liu, Wenbo Hu, Zhuo Yang, Jianteng Chen, Guoliang Wang, Xiaoxue Chen, Yantong Cai, Huan-ang Gao, Hao Zhao arXiv ID 2405.02386 Category cs.CV: Computer Vision Cross-listed cs.GR Citations 23 Venue International Conference on Computer Graphics and Interactive Techniques Repository https://github.com/JunchenLiu77/Rip-NeRF โญ 133 Last Checked 2 months ago
Abstract
Despite significant advancements in Neural Radiance Fields (NeRFs), the renderings may still suffer from aliasing and blurring artifacts, since it remains a fundamental challenge to effectively and efficiently characterize anisotropic areas induced by the cone-casting procedure. This paper introduces a Ripmap-Encoded Platonic Solid representation to precisely and efficiently featurize 3D anisotropic areas, achieving high-fidelity anti-aliasing renderings. Central to our approach are two key components: Platonic Solid Projection and Ripmap encoding. The Platonic Solid Projection factorizes the 3D space onto the unparalleled faces of a certain Platonic solid, such that the anisotropic 3D areas can be projected onto planes with distinguishable characterization. Meanwhile, each face of the Platonic solid is encoded by the Ripmap encoding, which is constructed by anisotropically pre-filtering a learnable feature grid, to enable featurzing the projected anisotropic areas both precisely and efficiently by the anisotropic area-sampling. Extensive experiments on both well-established synthetic datasets and a newly captured real-world dataset demonstrate that our Rip-NeRF attains state-of-the-art rendering quality, particularly excelling in the fine details of repetitive structures and textures, while maintaining relatively swift training times.
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