Evaluating Eye Movement Biometrics in Virtual Reality: A Comparative Analysis of VR Headset and High-End Eye-Tracker Collected Dataset

May 06, 2024 Β· Declared Dead Β· πŸ› arXiv.org

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Authors Mehedi Hasan Raju, Dillon J Lohr, Oleg V Komogortsev arXiv ID 2405.03287 Category cs.HC: Human-Computer Interaction Citations 4 Venue arXiv.org Last Checked 4 months ago
Abstract
Previous studies have shown that eye movement data recorded at 1000 Hz can be used to authenticate individuals. This study explores the effectiveness of eye movement-based biometrics (EMB) by utilizing data from an eye-tracking (ET)-enabled virtual reality (VR) headset (GazeBaseVR) and compares it to the performance using data from a high-end eye tracker (GazeBase) that has been downsampled to 250 Hz. The research also aims to assess the biometric potential of both binocular and monocular eye movement data. GazeBaseVR dataset achieves an equal error rate (EER) of 1.67% and a false rejection rate (FRR) at 10^-4 false acceptance rate (FAR) of 22.73% in a binocular configuration. This study underscores the biometric viability of data obtained from eye-tracking-enabled VR headset.
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