Metric Distortion of Line-up Elections: The Right Person for the Right Job
May 07, 2024 Β· Declared Dead Β· π AAAI Conference on Artificial Intelligence
"No code URL or promise found in abstract"
Evidence collected by the PWNC Scanner
Authors
Christopher Jerrett, Yue Han, Elliot Anshelevich
arXiv ID
2405.04020
Category
cs.GT: Game Theory
Cross-listed
cs.DS
Citations
0
Venue
AAAI Conference on Artificial Intelligence
Last Checked
5 months ago
Abstract
We provide mechanisms and new metric distortion bounds for line-up elections. In such elections, a set of $n$ voters, $m$ candidates, and $\ell$ positions are all located in a metric space. The goal is to choose a set of candidates and assign them to different positions, so as to minimize the total cost of the voters. The cost of each voter consists of the distances from itself to the chosen candidates (measuring how much the voter likes the chosen candidates, or how similar it is to them), as well as the distances from the candidates to the positions they are assigned to (measuring the fitness of the candidates for their positions). Our mechanisms, however, do not know the exact distances, and instead produce good outcomes while only using a smaller amount of information, resulting in small distortion. We consider several different types of information: ordinal voter preferences, ordinal position preferences, and knowing the exact locations of candidates and positions, but not those of voters. In each of these cases, we provide constant distortion bounds, thus showing that only a small amount of information is enough to form outcomes close to optimum in line-up elections.
Community Contributions
Found the code? Know the venue? Think something is wrong? Let us know!
π Similar Papers
In the same crypt β Game Theory
R.I.P.
π»
Ghosted
R.I.P.
π»
Ghosted
A Motivational Game-Theoretic Approach for Peer-to-Peer Energy Trading in the Smart Grid
R.I.P.
π»
Ghosted
Computing Resource Allocation in Three-Tier IoT Fog Networks: a Joint Optimization Approach Combining Stackelberg Game and Matching
R.I.P.
π»
Ghosted
Fast Convergence of Regularized Learning in Games
R.I.P.
π»
Ghosted
Computation Peer Offloading for Energy-Constrained Mobile Edge Computing in Small-Cell Networks
R.I.P.
π»
Ghosted
Blockchain Mining Games
Died the same way β π» Ghosted
R.I.P.
π»
Ghosted
Federated Learning: Strategies for Improving Communication Efficiency
R.I.P.
π»
Ghosted
In-Datacenter Performance Analysis of a Tensor Processing Unit
R.I.P.
π»
Ghosted
Deep Convolutional Neural Networks for Computer-Aided Detection: CNN Architectures, Dataset Characteristics and Transfer Learning
R.I.P.
π»
Ghosted