Practice-informed Patterns for Organising Large Groups in Distributed Mixed Reality Collaboration
May 08, 2024 Β· Declared Dead Β· π International Conference on Human Factors in Computing Systems
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Authors
Emily Wong, Juan SÑnchez Esquivel, Jens Emil Grønbæk, GermÑn Leiva, Eduardo Velloso
arXiv ID
2405.04873
Category
cs.HC: Human-Computer Interaction
Citations
10
Venue
International Conference on Human Factors in Computing Systems
Last Checked
4 months ago
Abstract
Collaborating across dissimilar, distributed spaces presents numerous challenges for computer-aided spatial communication. Mixed reality (MR) can blend selected surfaces, allowing collaborators to work in blended f-formations (facing formations), even when their workstations are physically misaligned. Since collaboration often involves more than just participant pairs, this research examines how we might scale MR experiences for large-group collaboration. To do so, this study recruited collaboration designers (CDs) to evaluate and reimagine MR for large-scale collaboration. These CDs were engaged in a four-part user study that involved a technology probe, a semi-structured interview, a speculative low-fidelity prototyping activity and a validation session. The outcomes of this paper contribute (1) a set of collaboration design principles to inspire future computer-supported collaborative work, (2) eight collaboration patterns for blended f-formations and collaboration at scale and (3) theoretical implications for f-formations and space-place relationships. As a result, this work creates a blueprint for scaling collaboration across distributed spaces.
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