Predicting Cognitive Load Using Sensor Data in a Literacy Game

May 09, 2024 Β· Declared Dead Β· πŸ› Educational Data Mining

πŸ‘» CAUSE OF DEATH: Ghosted
No code link whatsoever

"No code URL or promise found in abstract"

Evidence collected by the PWNC Scanner

Authors Minghao Cai, Carrie Demmans Epp arXiv ID 2405.05543 Category cs.HC: Human-Computer Interaction Citations 1 Venue Educational Data Mining Last Checked 4 months ago
Abstract
Educational games are being increasingly used to support self-paced learning. However, educators and system designers often face challenges in monitoring student affect and cognitive load. Existing assessments in game-based learning environments (GBLEs) tend to focus more on outcomes rather than processes, potentially overlooking key aspects of the learning journey that include learner affect and cognitive load. To address this issue, we collected data and trained a model to track learner cognitive load while they used an online literacy game for English. We collected affect-related physiological data and pupil data during gameplay to enable the development of models that identify these latent characteristics of learner processes. Our model indicates the feasibility of using these data to track cognitive load in GBLEs. Our multimodal model distinguished different levels of cognitive load, achieving the highest Kappa (.417) and accuracy (70%). Our model reveals the importance of including affect-related features (i.e., EDA and heart rate) when predicting cognitive load and extends recent findings suggesting the benefit of using multiple channels when modeling latent aspects of learner processes. Findings also suggest that cognitive load tracking could now be used to facilitate the creation of personalized learning experiences.
Community shame:
Not yet rated
Community Contributions

Found the code? Know the venue? Think something is wrong? Let us know!

πŸ“œ Similar Papers

In the same crypt β€” Human-Computer Interaction

Died the same way β€” πŸ‘» Ghosted