Exploring Proactive Interventions toward Harmful Behavior in Embodied Virtual Spaces
April 23, 2024 Β· Declared Dead Β· π arXiv.org
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Authors
Ruchi Panchanadikar
arXiv ID
2405.05920
Category
cs.HC: Human-Computer Interaction
Citations
2
Venue
arXiv.org
Last Checked
4 months ago
Abstract
Technological advancements have undoubtedly revolutionized various aspects of human life, altering the ways we perceive the world, engage with others, build relationships, and conduct our daily work routines. Among the recent advancements, the proliferation of virtual and mixed reality technologies stands out as a significant leap forward, promising to elevate our experiences and interactions to unprecedented levels. However, alongside the benefits, these emerging technologies also introduce novel avenues for harm and misuse, particularly in virtual and embodied spaces such as Zoom and virtual reality (VR) environments. The immersive nature of virtual reality environments raises unique challenges regarding psychological and emotional well-being. While VR can offer captivating and immersive experiences, prolonged exposure to virtual environments may lead to phenomena like cybersickness, disorientation, and even psychological distress in susceptible individuals. Additionally, the blurring of boundaries between virtual and real-world interactions in VR raises ethical concerns regarding consent, harassment, and the potential for virtual experiences to influence real-life behavior. Additionally, the increasing integration of artificial intelligence (AI) and machine learning algorithms in virtual spaces introduces risks related to algorithmic bias, discrimination, and manipulation. In VR environments, AI-driven systems may inadvertently perpetuate stereotypes, amplify inequalities, or manipulate user behavior through personalized content recommendations and targeted advertising, posing ethical dilemmas and societal risks.
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