Privacy Protection and Video Manipulation in Immersive Media
April 23, 2024 Β· Declared Dead Β· π arXiv.org
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Authors
Leslie WΓΆhler, Satoshi Ikehata, Kiyoharu Aizawa
arXiv ID
2405.05924
Category
cs.HC: Human-Computer Interaction
Citations
0
Venue
arXiv.org
Last Checked
5 months ago
Abstract
In comparison to traditional footage, 360Β° videos can convey engaging, immersive experiences and even be utilized to create interactive virtual environments. Like regular recordings, these videos need to consider the privacy of recorded people and could be targets for video manipulations. However, due to their properties like enhanced presence, the effects on users might differ from traditional, non-immersive content. Therefore, we are interested in how changes of real-world footage like adding privacy protection or applying video manipulations could mitigate or introduce harm in the resulting immersive media.
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