Harms in Repurposing Real-World Sensory Cues for Mixed Reality: A Causal Perspective

April 23, 2024 Β· Declared Dead Β· πŸ› arXiv.org

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Authors Yujie Tao, Sean Follmer arXiv ID 2405.05931 Category cs.HC: Human-Computer Interaction Citations 0 Venue arXiv.org Last Checked 5 months ago
Abstract
The rise of Mixed Reality (MR) stimulates new interactive techniques that seamlessly blend the virtual and physical environments. Just as virtual content could be overlayed onto the physical world for providing adaptive user interfaces [5, 8], emergent techniques "repurpose" everyday environments and sensory cues to support the virtual content [7, 9, 13-15]. For instance, a strong wind gust in the real world, rather than being distracting to the virtual experience, can be mapped with trees swaying in MR to achieve a unifying experience [15], as shown in Figure 1. Such techniques introduce stronger immersion, but they also expose users to overlooked perceptual manipulations, where safety risks arise from misperception of real-world events. In this work, we apply a causal inference perspective to understand the harms of repurposing real-world sensory cues for MR. We argue that by viewing the MR experience as a causal inference process of interpreting cues arising from both the virtual and physical world, MR designers and researchers can gain a new lens to understand potential perceptual manipulation harms.
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