Why Larp?! A Synthesis Paper on Live Action Roleplay in Relation to HCI Research and Practice
May 14, 2024 Β· Declared Dead Β· π ACM Trans. Comput. Hum. Interact.
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Authors
Karin Johansson, Raquel Breejon Robinson, Jon Back, Sarah Lynne Bowman, James Fey, Elena MΓ‘rquez Segura, Annika Waern, Katherine Isbister
arXiv ID
2405.08526
Category
cs.HC: Human-Computer Interaction
Citations
9
Venue
ACM Trans. Comput. Hum. Interact.
Last Checked
4 months ago
Abstract
Live action roleplay (larp) has a wide range of applications, and can be relevant in relation to HCI. While there has been research about larp in relation to topics such as embodied interaction, playfulness and futuring published in HCI venues since the early 2000s, there is not yet a compilation of this knowledge. In this paper, we synthesise knowledge about larp and larp-adjacent work within the domain of HCI. We present a practitioner overview from an expert group of larp researchers, the results of a literature review, and highlight particular larp research exemplars which all work together to showcase the diverse set of ways that larp can be utilised in relation to HCI topics and research. This paper identifies the need for further discussions toward establishing best practices for utilising larp in relation to HCI research, as well as advocating for increased engagement with larps outside academia.
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