Cooperative Multi-agent Approach for Automated Computer Game Testing
May 18, 2024 Β· Declared Dead Β· π International Workshop on Engineering Multi-Agent Systems
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Authors
Samira Shirzadeh-hajimahmood, I. S. W. B. Prasteya, Mehdi Dastani, Frank Dignum
arXiv ID
2405.11347
Category
cs.SE: Software Engineering
Cross-listed
cs.AI
Citations
0
Venue
International Workshop on Engineering Multi-Agent Systems
Last Checked
5 months ago
Abstract
Automated testing of computer games is a challenging problem, especially when lengthy scenarios have to be tested. Automating such a scenario boils down to finding the right sequence of interactions given an abstract description of the scenario. Recent works have shown that an agent-based approach works well for the purpose, e.g. due to agents' reactivity, hence enabling a test agent to immediately react to game events and changing state. Many games nowadays are multi-player. This opens up an interesting possibility to deploy multiple cooperative test agents to test such a game, for example to speed up the execution of multiple testing tasks. This paper offers a cooperative multi-agent testing approach and a study of its performance based on a case study on a 3D game called Lab Recruits.
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