Self-Determination Theory and HCI Games Research: Unfulfilled Promises and Unquestioned Paradigms
May 21, 2024 Β· Declared Dead Β· π ACM Trans. Comput. Hum. Interact.
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Authors
April Tyack, Elisa D. Mekler
arXiv ID
2405.12639
Category
cs.HC: Human-Computer Interaction
Citations
24
Venue
ACM Trans. Comput. Hum. Interact.
Last Checked
4 months ago
Abstract
Self-determination theory (SDT), a psychological theory of human motivation, is a prominent paradigm in human-computer interaction (HCI) research on games. However, our prior literature review observed a trend towards shallow applications of the theory. This follow-up work takes a broader view -- examining SDT scholarship on games, a wider corpus of SDT-based HCI games research (N=259), and perspectives from a games industry practitioner conference -- to help explain current applications of SDT. Our findings suggest that perfunctory applications of the theory in HCI games research originate in part from within SDT scholarship on games, which itself exhibits limited engagement with theoretical tenets. Against this backdrop, we unpack the popularity of SDT in HCI games research and identify conditions underlying the theory's current use as an oft-unquestioned paradigm. Finally, we outline avenues for more productive SDT-informed games research and consider ways towards more intentional practices of theory use in HCI.
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