Diffusing Winding Gradients (DWG): A Parallel and Scalable Method for 3D Reconstruction from Unoriented Point Clouds
May 22, 2024 Β· Declared Dead Β· π ACM Transactions on Graphics
"No code URL or promise found in abstract"
Evidence collected by the PWNC Scanner
Authors
Weizhou Liu, Jiaze Li, Xuhui Chen, Fei Hou, Shiqing Xin, Xingce Wang, Zhongke Wu, Chen Qian, Ying He
arXiv ID
2405.13839
Category
cs.GR: Graphics
Citations
8
Venue
ACM Transactions on Graphics
Last Checked
5 months ago
Abstract
This paper presents a new method, Diffusing Winding Gradients (DWG), for reconstructing watertight 3D surfaces from unoriented point clouds. Our method exploits the alignment between the gradients of the generalized winding number (GWN) field and globally consistent normals to orient points effectively. Starting with an unoriented point cloud, DWG initially assigns a random normal to each point. It computes the corresponding GWN field and extract a level set whose iso-value is the average GWN values across all input points. The gradients of this level set are then utilized to update the point normals. This cycle of recomputing the GWN field and updating point normals is repeated until the GWN level sets stabilize and their gradients cease to change. Unlike conventional methods, our method does not rely on solving linear systems or optimizing objective functions, which simplifies its implementation and enhances its suitability for efficient parallel execution. Experimental results demonstrate that our method significantly outperforms existing methods in terms of runtime performance. For large-scale models with 10 to 20 million points, our CUDA implementation on an NVIDIA GTX 4090 GPU achieves speeds 30-120 times faster than iPSR, the leading sequential method, tested on a high-end PC with an Intel i9 CPU. Additionally, by employing a screened variant of GWN, DWG demonstrates enhanced robustness against noise and outliers, and proves effective for models with thin structures and real-world inputs with overlapping and misaligned scans. For source code and more details, visit our project webpage: https://dwgtech.github.io/.
Community Contributions
Found the code? Know the venue? Think something is wrong? Let us know!
π Similar Papers
In the same crypt β Graphics
R.I.P.
π»
Ghosted
R.I.P.
π»
Ghosted
Deep Bilateral Learning for Real-Time Image Enhancement
R.I.P.
π»
Ghosted
Animating Human Athletics
R.I.P.
π»
Ghosted
BundleFusion: Real-time Globally Consistent 3D Reconstruction using On-the-fly Surface Re-integration
R.I.P.
π»
Ghosted
Shape Transformation Using Variational Implicit Functions
R.I.P.
π»
Ghosted
ABC: A Big CAD Model Dataset For Geometric Deep Learning
Died the same way β π» Ghosted
R.I.P.
π»
Ghosted
Federated Learning: Strategies for Improving Communication Efficiency
R.I.P.
π»
Ghosted
In-Datacenter Performance Analysis of a Tensor Processing Unit
R.I.P.
π»
Ghosted
Deep Convolutional Neural Networks for Computer-Aided Detection: CNN Architectures, Dataset Characteristics and Transfer Learning
R.I.P.
π»
Ghosted