4Doodle: Two-handed Gestures for Immersive Sketching of Architectural Models
May 29, 2024 Β· Declared Dead Β· + Add venue
"No code URL or promise found in abstract"
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Authors
Fernando Fonseca, MaurΓcio Sousa, Daniel Mendes, Alfredo Ferreira, Joaquim Jorge
arXiv ID
2405.18887
Category
cs.HC: Human-Computer Interaction
Cross-listed
cs.CE,
cs.GR,
cs.MM
Citations
1
Last Checked
4 months ago
Abstract
Three-dimensional immersive sketching for content creation and modeling has been studied for some time. However, research in this domain mainly focused on CAVE-like scenarios. These setups can be expensive and offer a narrow interaction space. Building more affordable setups using head-mounted displays is possible, allowing greater immersion and a larger space for user physical movements. This paper presents a fully immersive environment using bi-manual gestures to sketch and create content freely in the virtual world. This approach can be applied to many scenarios, allowing people to express their ideas or review existing designs. To cope with known motor difficulties and inaccuracy of freehand 3D sketching, we explore proxy geometry and a laser-like metaphor to draw content directly from models and create content surfaces. Our current prototype offers 24 cubic meters for movement, limited by the room size. It features infinite virtual drawing space through pan and scale techniques and is larger than the typical 6-sided cave at a fraction of the cost. In a preliminary study conducted with architects and engineers, our system showed a clear promise as a tool for sketching and 3D content creation in virtual reality with a great emphasis on bi-manual gestures.
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