Disengagement From Games: Characterizing the Experience and Process of Exiting Play Sessions

May 31, 2024 Β· Declared Dead Β· πŸ› Proc. ACM Hum. Comput. Interact.

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Authors Dmitry Alexandrovsky, Kathrin Gerling, Merlin Steven Opp, Christopher Benjamin Hahn, Max V. Birk, Meshaiel Alsheail arXiv ID 2406.00189 Category cs.HC: Human-Computer Interaction Citations 14 Venue Proc. ACM Hum. Comput. Interact. Last Checked 4 months ago
Abstract
The games research community has developed substantial knowledge on designing engaging experiences that draw players in. Surprisingly, less is known about player \textit{dis}engagement, with existing work predominantly addressing disengagement from the perspective of problematic play, and research exploring player disengagement from a constructive designer perspective is lacking. In this paper, we address this gap and argue that disengagement from games should be constructively designed, allowing players to exit play sessions in a self-determined way. Following a two-phase research approach that combines an interview study (n=16) with a follow-up online survey (n=111), we systematically analyze player perspectives on exiting play sessions. Our work expands the existing notion of disengagement through a characterization of exit experiences, a lens on disengagement as a process, and points for reflection for the design of games that seek to address player disengagement in a constructive way.
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