Generating 3D Terrain with 2D Cellular Automata
June 01, 2024 Β· Declared Dead Β· π 2025 IEEE Conference on Games (CoG)
"No code URL or promise found in abstract"
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Authors
Nuno Fachada, AntΓ³nio R. Rodrigues, Diogo de Andrade, Phil Lopes
arXiv ID
2406.00443
Category
nlin.CG
Cross-listed
cs.AI,
cs.GR
Citations
1
Venue
2025 IEEE Conference on Games (CoG)
Last Checked
3 months ago
Abstract
This paper explores the use of 2D cellular automata (CA) to generate 3D terrains through a simple additive approach. Experimenting with multiple CA transition rules produced aesthetically interesting, navigable landscapes, suggesting applicability for terrain generation in games.
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