Generating 3D Terrain with 2D Cellular Automata

June 01, 2024 Β· Declared Dead Β· πŸ› 2025 IEEE Conference on Games (CoG)

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Authors Nuno Fachada, AntΓ³nio R. Rodrigues, Diogo de Andrade, Phil Lopes arXiv ID 2406.00443 Category nlin.CG Cross-listed cs.AI, cs.GR Citations 1 Venue 2025 IEEE Conference on Games (CoG) Last Checked 3 months ago
Abstract
This paper explores the use of 2D cellular automata (CA) to generate 3D terrains through a simple additive approach. Experimenting with multiple CA transition rules produced aesthetically interesting, navigable landscapes, suggesting applicability for terrain generation in games.
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