The complexity of approximate (coarse) correlated equilibrium for incomplete information games
June 04, 2024 Β· Declared Dead Β· π Annual Conference Computational Learning Theory
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Authors
Binghui Peng, Aviad Rubinstein
arXiv ID
2406.02357
Category
cs.GT: Game Theory
Cross-listed
cs.AI,
cs.DS,
cs.LG
Citations
5
Venue
Annual Conference Computational Learning Theory
Last Checked
5 months ago
Abstract
We study the iteration complexity of decentralized learning of approximate correlated equilibria in incomplete information games. On the negative side, we prove that in $\mathit{extensive}$-$\mathit{form}$ $\mathit{games}$, assuming $\mathsf{PPAD} \not\subset \mathsf{TIME}(n^{\mathsf{polylog}(n)})$, any polynomial-time learning algorithms must take at least $2^{\log_2^{1-o(1)}(|\mathcal{I}|)}$ iterations to converge to the set of $Ξ΅$-approximate correlated equilibrium, where $|\mathcal{I}|$ is the number of nodes in the game and $Ξ΅> 0$ is an absolute constant. This nearly matches, up to the $o(1)$ term, the algorithms of [PR'24, DDFG'24] for learning $Ξ΅$-approximate correlated equilibrium, and resolves an open question of Anagnostides, Kalavasis, Sandholm, and Zampetakis [AKSZ'24]. Our lower bound holds even for the easier solution concept of $Ξ΅$-approximate $\mathit{coarse}$ correlated equilibrium On the positive side, we give uncoupled dynamics that reach $Ξ΅$-approximate correlated equilibria of a $\mathit{Bayesian}$ $\mathit{game}$ in polylogarithmic iterations, without any dependence of the number of types. This demonstrates a separation between Bayesian games and extensive-form games.
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