Mind Mansion: Exploring Metaphorical Interactions to Engage with Negative Thoughts in Virtual Reality

June 07, 2024 Β· Declared Dead Β· πŸ› Conference on Designing Interactive Systems

πŸ‘» CAUSE OF DEATH: Ghosted
No code link whatsoever

"No code URL or promise found in abstract"

Evidence collected by the PWNC Scanner

Authors Julian Rasch, Michelle Johanna Zender, Sophia Sakel, Nadine Wagener arXiv ID 2406.04871 Category cs.HC: Human-Computer Interaction Citations 11 Venue Conference on Designing Interactive Systems Last Checked 4 months ago
Abstract
Recurrent negative thoughts can significantly disrupt daily life and contribute to negative emotional states. Facing, confronting, and noticing such thoughts without support can be challenging. To provide a playful setting and leverage the technical maturation of Virtual Reality (VR), our VR experience, Mind Mansion, places the user in an initially cluttered virtual apartment. Here we utilize established concepts from traditional therapy and metaphors identified in prior works to let users engage metaphorically with representations of thoughts, gradually sorting the space, fostering awareness of thoughts, and supporting mental self-care. The results of our user study (n = 30) reveal that Mind Mansion encourages the exploration of alternative perspectives, fosters acceptance, and potentially offers new coping mechanisms. Our findings suggest that this VR intervention can reduce negative affect and improve overall emotional awareness.
Community shame:
Not yet rated
Community Contributions

Found the code? Know the venue? Think something is wrong? Let us know!

πŸ“œ Similar Papers

In the same crypt β€” Human-Computer Interaction

Died the same way β€” πŸ‘» Ghosted