SPARC: Shared Perspective with Avatar Distortion for Remote Collaboration in VR
June 07, 2024 Β· Declared Dead Β· π Computer Graphics International Conference
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Authors
JoΓ£o SimΓ΅es, Anderson Maciel, Catarina Moreira, Joaquim Jorge
arXiv ID
2406.05209
Category
cs.HC: Human-Computer Interaction
Citations
3
Venue
Computer Graphics International Conference
Last Checked
4 months ago
Abstract
Telepresence VR systems allow for face-to-face communication, promoting the feeling of presence and understanding of nonverbal cues. However, when discussing virtual 3D objects, limitations to presence and communication cause deictic gestures to lose meaning due to disparities in orientation. Current approaches use shared perspective, and avatar overlap to restore these references, which cause occlusions and discomfort that worsen when multiple users participate. We introduce a new approach to shared perspective in multi-user collaboration where the avatars are not co-located. Each person sees the others' avatars at their positions around the workspace while having a first-person view of the workspace. Whenever a user manipulates an object, others will see his/her arms stretching to reach that object in their perspective. SPARC combines a shared orientation and supports nonverbal communication, minimizing occlusions. We conducted a user study (n=18) to understand how the novel approach impacts task performance and workspace awareness. We found evidence that SPARC is more efficient and less mentally demanding than life-like settings.
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