Roping in Uncertainty: Robustness and Regularization in Markov Games

June 13, 2024 Β· Declared Dead Β· πŸ› International Conference on Machine Learning

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Authors Jeremy McMahan, Giovanni Artiglio, Qiaomin Xie arXiv ID 2406.08847 Category cs.GT: Game Theory Cross-listed cs.DS, cs.LG Citations 4 Venue International Conference on Machine Learning Last Checked 4 months ago
Abstract
We study robust Markov games (RMG) with $s$-rectangular uncertainty. We show a general equivalence between computing a robust Nash equilibrium (RNE) of a $s$-rectangular RMG and computing a Nash equilibrium (NE) of an appropriately constructed regularized MG. The equivalence result yields a planning algorithm for solving $s$-rectangular RMGs, as well as provable robustness guarantees for policies computed using regularized methods. However, we show that even for just reward-uncertain two-player zero-sum matrix games, computing an RNE is PPAD-hard. Consequently, we derive a special uncertainty structure called efficient player-decomposability and show that RNE for two-player zero-sum RMG in this class can be provably solved in polynomial time. This class includes commonly used uncertainty sets such as $L_1$ and $L_\infty$ ball uncertainty sets.
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