DistillNeRF: Perceiving 3D Scenes from Single-Glance Images by Distilling Neural Fields and Foundation Model Features

June 17, 2024 · Declared Dead · 🏛 Neural Information Processing Systems

⏳ CAUSE OF DEATH: Coming Soon™
Promised but never delivered

"Paper promises code 'coming soon'"

Evidence collected by the PWNC Scanner

Authors Letian Wang, Seung Wook Kim, Jiawei Yang, Cunjun Yu, Boris Ivanovic, Steven L. Waslander, Yue Wang, Sanja Fidler, Marco Pavone, Peter Karkus arXiv ID 2406.12095 Category cs.CV: Computer Vision Cross-listed cs.AI, cs.RO Citations 25 Venue Neural Information Processing Systems Last Checked 1 month ago
Abstract
We propose DistillNeRF, a self-supervised learning framework addressing the challenge of understanding 3D environments from limited 2D observations in outdoor autonomous driving scenes. Our method is a generalizable feedforward model that predicts a rich neural scene representation from sparse, single-frame multi-view camera inputs with limited view overlap, and is trained self-supervised with differentiable rendering to reconstruct RGB, depth, or feature images. Our first insight is to exploit per-scene optimized Neural Radiance Fields (NeRFs) by generating dense depth and virtual camera targets from them, which helps our model to learn enhanced 3D geometry from sparse non-overlapping image inputs. Second, to learn a semantically rich 3D representation, we propose distilling features from pre-trained 2D foundation models, such as CLIP or DINOv2, thereby enabling various downstream tasks without the need for costly 3D human annotations. To leverage these two insights, we introduce a novel model architecture with a two-stage lift-splat-shoot encoder and a parameterized sparse hierarchical voxel representation. Experimental results on the NuScenes and Waymo NOTR datasets demonstrate that DistillNeRF significantly outperforms existing comparable state-of-the-art self-supervised methods for scene reconstruction, novel view synthesis, and depth estimation; and it allows for competitive zero-shot 3D semantic occupancy prediction, as well as open-world scene understanding through distilled foundation model features. Demos and code will be available at https://distillnerf.github.io/.
Community shame:
Not yet rated
Community Contributions

Found the code? Know the venue? Think something is wrong? Let us know!

📜 Similar Papers

In the same crypt — Computer Vision

Died the same way — ⏳ Coming Soon™