CooHOI: Learning Cooperative Human-Object Interaction with Manipulated Object Dynamics
June 20, 2024 Β· Declared Dead Β· π Neural Information Processing Systems
"No code URL or promise found in abstract"
Evidence collected by the PWNC Scanner
Authors
Jiawei Gao, Ziqin Wang, Zeqi Xiao, Jingbo Wang, Tai Wang, Jinkun Cao, Xiaolin Hu, Si Liu, Jifeng Dai, Jiangmiao Pang
arXiv ID
2406.14558
Category
cs.RO: Robotics
Cross-listed
cs.AI
Citations
34
Venue
Neural Information Processing Systems
Last Checked
4 months ago
Abstract
Enabling humanoid robots to clean rooms has long been a pursued dream within humanoid research communities. However, many tasks require multi-humanoid collaboration, such as carrying large and heavy furniture together. Given the scarcity of motion capture data on multi-humanoid collaboration and the efficiency challenges associated with multi-agent learning, these tasks cannot be straightforwardly addressed using training paradigms designed for single-agent scenarios. In this paper, we introduce Cooperative Human-Object Interaction (CooHOI), a framework designed to tackle the challenge of multi-humanoid object transportation problem through a two-phase learning paradigm: individual skill learning and subsequent policy transfer. First, a single humanoid character learns to interact with objects through imitation learning from human motion priors. Then, the humanoid learns to collaborate with others by considering the shared dynamics of the manipulated object using centralized training and decentralized execution (CTDE) multi-agent RL algorithms. When one agent interacts with the object, resulting in specific object dynamics changes, the other agents learn to respond appropriately, thereby achieving implicit communication and coordination between teammates. Unlike previous approaches that relied on tracking-based methods for multi-humanoid HOI, CooHOI is inherently efficient, does not depend on motion capture data of multi-humanoid interactions, and can be seamlessly extended to include more participants and a wide range of object types.
Community Contributions
Found the code? Know the venue? Think something is wrong? Let us know!
π Similar Papers
In the same crypt β Robotics
R.I.P.
π»
Ghosted
R.I.P.
π»
Ghosted
AirSim: High-Fidelity Visual and Physical Simulation for Autonomous Vehicles
π
π
The Cartographer
A Survey of Motion Planning and Control Techniques for Self-driving Urban Vehicles
π
π
The Cartographer
Unmanned Aerial Vehicles: A Survey on Civil Applications and Key Research Challenges
π
π
The Cartographer
A Survey of Autonomous Driving: Common Practices and Emerging Technologies
R.I.P.
π»
Ghosted
Learning agile and dynamic motor skills for legged robots
Died the same way β π» Ghosted
R.I.P.
π»
Ghosted
Federated Learning: Strategies for Improving Communication Efficiency
R.I.P.
π»
Ghosted
In-Datacenter Performance Analysis of a Tensor Processing Unit
R.I.P.
π»
Ghosted
Deep Convolutional Neural Networks for Computer-Aided Detection: CNN Architectures, Dataset Characteristics and Transfer Learning
R.I.P.
π»
Ghosted