Combining Neuroevolution with the Search for Novelty to Improve the Generation of Test Inputs for Games
July 06, 2024 Β· Declared Dead Β· π FaSE4Games@SIGSOFT FSE
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Authors
Patric Feldmeier, Gordon Fraser
arXiv ID
2407.04985
Category
cs.SE: Software Engineering
Cross-listed
cs.LG,
cs.NE
Citations
5
Venue
FaSE4Games@SIGSOFT FSE
Last Checked
4 months ago
Abstract
As games challenge traditional automated white-box test generators, the Neatest approach generates test suites consisting of neural networks that exercise the source code by playing the games. Neatest generates these neural networks using an evolutionary algorithm that is guided by an objective function targeting individual source code statements. This approach works well if the objective function provides sufficient guidance, but deceiving or complex fitness landscapes may inhibit the search. In this paper, we investigate whether the issue of challenging fitness landscapes can be addressed by promoting novel behaviours during the search. Our case study on two Scratch games demonstrates that rewarding novel behaviours is a promising approach for overcoming challenging fitness landscapes, thus enabling future research on how to adapt the search algorithms to best use this information.
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