Jerk-limited Traversal of One-dimensional Paths and its Application to Multi-dimensional Path Tracking

July 18, 2024 Β· Declared Dead Β· πŸ› IEEE International Conference on Robotics and Automation

πŸ‘» CAUSE OF DEATH: Ghosted
No code link whatsoever

"No code URL or promise found in abstract"

Evidence collected by the PWNC Scanner

Authors Jonas C. Kiemel, Torsten KrΓΆger arXiv ID 2407.13423 Category cs.RO: Robotics Citations 0 Venue IEEE International Conference on Robotics and Automation Last Checked 4 months ago
Abstract
In this paper, we present an iterative method to quickly traverse multi-dimensional paths considering jerk constraints. As a first step, we analyze the traversal of each individual path dimension. We derive a range of feasible target accelerations for each intermediate waypoint of a one-dimensional path using a binary search algorithm. Computing a trajectory from waypoint to waypoint leads to the fastest progress on the path when selecting the highest feasible target acceleration. Similarly, it is possible to calculate a trajectory that leads to minimum progress along the path. This insight allows us to control the traversal of a one-dimensional path in such a way that a reference path length of a multi-dimensional path is approximately tracked over time. In order to improve the tracking accuracy, we propose an iterative scheme to adjust the temporal course of the selected reference path length. More precisely, the temporal region causing the largest position deviation is identified and updated at each iteration. In our evaluation, we thoroughly analyze the performance of our method using seven-dimensional reference paths with different path characteristics. We show that our method manages to quickly traverse the reference paths and compare the required traversing time and the resulting path accuracy with other state-of-the-art approaches.
Community shame:
Not yet rated
Community Contributions

Found the code? Know the venue? Think something is wrong? Let us know!

πŸ“œ Similar Papers

In the same crypt β€” Robotics

Died the same way β€” πŸ‘» Ghosted