Surfel-based Gaussian Inverse Rendering for Fast and Relightable Dynamic Human Reconstruction from Monocular Video
July 21, 2024 Β· Declared Dead Β· π IEEE Transactions on Pattern Analysis and Machine Intelligence
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Authors
Yiqun Zhao, Chenming Wu, Binbin Huang, Yihao Zhi, Chen Zhao, Jingdong Wang, Shenghua Gao
arXiv ID
2407.15212
Category
cs.CV: Computer Vision
Cross-listed
cs.GR
Citations
13
Venue
IEEE Transactions on Pattern Analysis and Machine Intelligence
Last Checked
4 months ago
Abstract
Efficient and accurate reconstruction of a relightable, dynamic clothed human avatar from a monocular video is crucial for the entertainment industry. This paper presents SGIA (Surfel-based Gaussian Inverse Avatar), which introduces efficient training and rendering for relightable dynamic human reconstruction. SGIA advances previous Gaussian Avatar methods by comprehensively modeling Physically-Based Rendering (PBR) properties for clothed human avatars, allowing for the manipulation of avatars into novel poses under diverse lighting conditions. Specifically, our approach integrates pre-integration and image-based lighting for fast light calculations that surpass the performance of existing implicit-based techniques. To address challenges related to material lighting disentanglement and accurate geometry reconstruction, we propose an innovative occlusion approximation strategy and a progressive training approach. Extensive experiments demonstrate that SGIA not only achieves highly accurate physical properties but also significantly enhances the realistic relighting of dynamic human avatars, providing a substantial speed advantage. We exhibit more results in our project page: https://GS-IA.github.io.
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