Photorealistic Object Insertion with Diffusion-Guided Inverse Rendering
August 19, 2024 Β· Declared Dead Β· π European Conference on Computer Vision
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Authors
Ruofan Liang, Zan Gojcic, Merlin Nimier-David, David Acuna, Nandita Vijaykumar, Sanja Fidler, Zian Wang
arXiv ID
2408.09702
Category
cs.CV: Computer Vision
Cross-listed
cs.AI,
cs.GR
Citations
24
Venue
European Conference on Computer Vision
Last Checked
3 months ago
Abstract
The correct insertion of virtual objects in images of real-world scenes requires a deep understanding of the scene's lighting, geometry and materials, as well as the image formation process. While recent large-scale diffusion models have shown strong generative and inpainting capabilities, we find that current models do not sufficiently "understand" the scene shown in a single picture to generate consistent lighting effects (shadows, bright reflections, etc.) while preserving the identity and details of the composited object. We propose using a personalized large diffusion model as guidance to a physically based inverse rendering process. Our method recovers scene lighting and tone-mapping parameters, allowing the photorealistic composition of arbitrary virtual objects in single frames or videos of indoor or outdoor scenes. Our physically based pipeline further enables automatic materials and tone-mapping refinement.
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