LOUD: Synthesizing Strongest and Weakest Specifications

August 22, 2024 Β· Declared Dead Β· πŸ› Proc. ACM Program. Lang.

πŸ‘» CAUSE OF DEATH: Ghosted
No code link whatsoever

"No code URL or promise found in abstract"

Evidence collected by the PWNC Scanner

Authors Kanghee Park, Xuanyu Peng, Loris D'Antoni arXiv ID 2408.12539 Category cs.PL: Programming Languages Citations 2 Venue Proc. ACM Program. Lang. Last Checked 4 months ago
Abstract
This paper tackles the problem of synthesizing specifications for nondeterministic programs. For such programs, useful specifications can capture demonic properties, which hold for every nondeterministic execution, but also angelic properties, which hold for some nondeterministic execution. We build on top of a recently proposed a framework by Park et al. in which given (i) a quantifier-free query posed about a set of function definitions (i.e., the behavior for which we want to generate a specification), and (ii) a language L in which each extracted property is to be expressed (we call properties in the language L-properties), the goal is to synthesize a conjunction of L-properties such that each of the conjunct is a strongest L-consequence for the query: each property is an over-approximation of the query and there is no other L-property that over-approximates the query and is strictly more precise than each property. This framework does not apply to nondeterministic programs for two reasons: it does not support existential quantifiers in queries (which are necessary to expressing nondeterminism) and it can only compute L-consequences, i.e., it is unsuitable for capturing both angelic and demonic properties. This paper addresses these two limitations and presents a framework, LOUD, for synthesizing both strongest L-consequences and weakest L-implicants (i.e., under-approximations of the query) for queries that can involve existential quantifiers. We implement a solver, ASPIRE, for problems expressed in LOUD which can be used to describe and identify sources of bugs in both deterministic and nondeterministic programs, extract properties from concurrent programs, and synthesize winning strategies in two-player games.
Community shame:
Not yet rated
Community Contributions

Found the code? Know the venue? Think something is wrong? Let us know!

πŸ“œ Similar Papers

In the same crypt β€” Programming Languages

Died the same way β€” πŸ‘» Ghosted