iToT: An Interactive System for Customized Tree-of-Thought Generation

August 31, 2024 Β· Declared Dead Β· πŸ› arXiv.org

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Authors Alan Boyle, Isha Gupta, Sebastian HΓΆnig, Lukas Mautner, Kenza Amara, Furui Cheng, Mennatallah El-Assady arXiv ID 2409.00413 Category cs.HC: Human-Computer Interaction Citations 2 Venue arXiv.org Last Checked 4 months ago
Abstract
As language models have become increasingly successful at a wide array of tasks, different prompt engineering methods have been developed alongside them in order to adapt these models to new tasks. One of them is Tree-of-Thoughts (ToT), a prompting strategy and framework for language model inference and problem-solving. It allows the model to explore multiple solution paths and select the best course of action, producing a tree-like structure of intermediate steps (i.e., thoughts). This method was shown to be effective for several problem types. However, the official implementation has a high barrier to usage as it requires setup overhead and incorporates task-specific problem templates which are difficult to generalize to new problem types. It also does not allow user interaction to improve or suggest new thoughts. We introduce iToT (interactive Tree-of-Thoughts), a generalized and interactive Tree of Thought prompting system. iToT allows users to explore each step of the model's problem-solving process as well as to correct and extend the model's thoughts. iToT revolves around a visual interface that facilitates simple and generic ToT usage and transparentizes the problem-solving process to users. This facilitates a better understanding of which thoughts and considerations lead to the model's final decision. Through three case studies, we demonstrate the usefulness of iToT in different human-LLM co-writing tasks.
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