Accented Character Entry Using Physical Keyboards in Virtual Reality
September 03, 2024 Β· Declared Dead Β· π International Symposium on Mixed and Augmented Reality
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Authors
Snehanjali Kalamkar, Verena Biener, Daniel Pauls, Leon Lindlein, Morteza Izadifar, Per Ola Kristensson, Jens Grubert
arXiv ID
2409.01709
Category
cs.HC: Human-Computer Interaction
Citations
0
Venue
International Symposium on Mixed and Augmented Reality
Last Checked
5 months ago
Abstract
Research on text entry in Virtual Reality (VR) has gained popularity but the efficient entry of accented characters, characters with diacritical marks, in VR remains underexplored. Entering accented characters is supported on most capacitive touch keyboards through a long press on a base character and a subsequent selection of the accented character. However, entering those characters on physical keyboards is still challenging, as they require a recall and an entry of respective numeric codes. To address this issue this paper investigates three techniques to support accented character entry on physical keyboards in VR. Specifically, we compare a context-aware numeric code technique that does not require users to recall a code, a key-press-only condition in which the accented characters are dynamically remapped to physical keys next to a base character, and a multimodal technique, in which eye gaze is used to select the accented version of a base character previously selected by key-press on the keyboard. The results from our user study (n=18) reveal that both the key-press-only and the multimodal technique outperform the baseline technique in terms of text entry speed.
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