Reward Augmentation in Reinforcement Learning for Testing Distributed Systems
September 02, 2024 Β· Declared Dead Β· π Proc. ACM Program. Lang.
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Authors
Andrea Borgarelli, Constantin Enea, Rupak Majumdar, Srinidhi Nagendra
arXiv ID
2409.02137
Category
cs.SE: Software Engineering
Cross-listed
cs.DC,
cs.LG,
cs.PL
Citations
2
Venue
Proc. ACM Program. Lang.
Last Checked
4 months ago
Abstract
Bugs in popular distributed protocol implementations have been the source of many downtimes in popular internet services. We describe a randomized testing approach for distributed protocol implementations based on reinforcement learning. Since the natural reward structure is very sparse, the key to successful exploration in reinforcement learning is reward augmentation. We show two different techniques that build on one another. First, we provide a decaying exploration bonus based on the discovery of new states -- the reward decays as the same state is visited multiple times. The exploration bonus captures the intuition from coverage-guided fuzzing of prioritizing new coverage points; in contrast to other schemes, we show that taking the maximum of the bonus and the Q-value leads to more effective exploration. Second, we provide waypoints to the algorithm as a sequence of predicates that capture interesting semantic scenarios. Waypoints exploit designer insight about the protocol and guide the exploration to ``interesting'' parts of the state space. Our reward structure ensures that new episodes can reliably get to deep interesting states even without execution caching. We have implemented our algorithm in Go. Our evaluation on three large benchmarks (RedisRaft, Etcd, and RSL) shows that our algorithm can significantly outperform baseline approaches in terms of coverage and bug finding.
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