A Brief Overview of the Pawns Programming Language

September 05, 2024 ยท The Cartographer ยท ๐Ÿ› Software

๐Ÿ“š THE CARTOGRAPHER: The Cartographer
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"Title-pattern auto-detect: A Brief Overview of the Pawns Programming Language"

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Authors Lee Naish arXiv ID 2409.03152 Category cs.PL: Programming Languages Citations 0 Venue Software Last Checked 4 days ago
Abstract
Pawns is a programming language under development which supports pure functional programming (including algebraic data types, higher order programming and parametric polymorphism) and imperative programming (including pointers, destructive update of shared data structures and global variables), integrated so each can call the other and with purity checked by the compiler. For pure functional code the programmer need not understand the representation of the data structures. For imperative code the representation must be understood and all effects and dependencies must be documented in the code. For example, if a function may update one of its arguments, this must be declared in the function type signature and noted where the function is called. A single update operation may affect several variables due to sharing of representations (pointer aliasing). Pawns code requires all affected variables to be annotated wherever they may be updated and information about sharing to be declared. Annotations are also required where IO or other global variables are used and this must be declared in type signatures as well. Sharing analysis, performed by the compiler, is the key to many aspects of Pawns. It enables us to check that all effects are made obvious in the source code, effects can be encapsulated inside a pure interface and effects can be used safely in the presence of polymorphism.
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