Exploring Fungal Morphology Simulation and Dynamic Light Containment from a Graphics Generation Perspective

September 08, 2024 Β· Declared Dead Β· πŸ› SIGGRAPH Asia Art Papers

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Authors Kexin Wang, Ivy He, Jinke Li, Ali Asadipour, Yitong Sun arXiv ID 2409.05171 Category cs.GR: Graphics Cross-listed cs.CV, cs.HC, cs.LG Citations 2 Venue SIGGRAPH Asia Art Papers Last Checked 5 months ago
Abstract
Fungal simulation and control are considered crucial techniques in Bio-Art creation. However, coding algorithms for reliable fungal simulations have posed significant challenges for artists. This study equates fungal morphology simulation to a two-dimensional graphic time-series generation problem. We propose a zero-coding, neural network-driven cellular automaton. Fungal spread patterns are learned through an image segmentation model and a time-series prediction model, which then supervise the training of neural network cells, enabling them to replicate real-world spreading behaviors. We further implemented dynamic containment of fungal boundaries with lasers. Synchronized with the automaton, the fungus successfully spreads into pre-designed complex shapes in reality.
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