Situated Visualization in Motion for Video Games

September 11, 2024 Β· Declared Dead Β· πŸ› Eurographics Conference on Visualization

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Authors Federica Bucchieri, Lijie Yao, Petra Isenberg arXiv ID 2409.07031 Category cs.HC: Human-Computer Interaction Citations 5 Venue Eurographics Conference on Visualization Last Checked 4 months ago
Abstract
We contribute a systematic review of situated visualizations in motion in the context of video games. Video games produce rich dynamic datasets during gameplay that are often visualized to help players succeed in a game. Often these visualizations are moving either because they are attached to moving game elements or due to camera changes. We want to understand to what extent this motion and contextual game factors impact how players can read these visualizations. In order to ground our work, we surveyed 160 visualizations in motion and their embeddings in the game world. Here, we report on our analysis and categorization of these visualizations.
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