SwinGS: Sliding Window Gaussian Splatting for Volumetric Video Streaming with Arbitrary Length
September 12, 2024 Β· Declared Dead Β· π arXiv.org
"No code URL or promise found in abstract"
Evidence collected by the PWNC Scanner
Authors
Bangya Liu, Suman Banerjee
arXiv ID
2409.07759
Category
cs.MM: Multimedia
Cross-listed
cs.CV
Citations
10
Venue
arXiv.org
Last Checked
3 months ago
Abstract
Recent advances in 3D Gaussian Splatting (3DGS) have garnered significant attention in computer vision and computer graphics due to its high rendering speed and remarkable quality. While extant research has endeavored to extend the application of 3DGS from static to dynamic scenes, such efforts have been consistently impeded by excessive model sizes, constraints on video duration, and content deviation. These limitations significantly compromise the streamability of dynamic 3D Gaussian models, thereby restricting their utility in downstream applications, including volumetric video, autonomous vehicle, and immersive technologies such as virtual, augmented, and mixed reality. This paper introduces SwinGS, a novel framework for training, delivering, and rendering volumetric video in a real-time streaming fashion. To address the aforementioned challenges and enhance streamability, SwinGS integrates spacetime Gaussian with Markov Chain Monte Carlo (MCMC) to adapt the model to fit various 3D scenes across frames, in the meantime employing a sliding window captures Gaussian snapshots for each frame in an accumulative way. We implement a prototype of SwinGS and demonstrate its streamability across various datasets and scenes. Additionally, we develop an interactive WebGL viewer enabling real-time volumetric video playback on most devices with modern browsers, including smartphones and tablets. Experimental results show that SwinGS reduces transmission costs by 83.6% compared to previous work and could be easily scaled to volumetric videos with arbitrary length with no increasing of required GPU resources.
Community Contributions
Found the code? Know the venue? Think something is wrong? Let us know!
π Similar Papers
In the same crypt β Multimedia
π
π
Old Age
R.I.P.
π»
Ghosted
Viewport-Adaptive Navigable 360-Degree Video Delivery
π
π
The Cartographer
A Comprehensive Survey on Cross-modal Retrieval
π
π
The Cartographer
An Overview of Cross-media Retrieval: Concepts, Methodologies, Benchmarks and Challenges
R.I.P.
π»
Ghosted
A Convolutional Neural Network Approach for Post-Processing in HEVC Intra Coding
R.I.P.
π»
Ghosted
Video Generation From Text
Died the same way β π» Ghosted
R.I.P.
π»
Ghosted
Federated Learning: Strategies for Improving Communication Efficiency
R.I.P.
π»
Ghosted
In-Datacenter Performance Analysis of a Tensor Processing Unit
R.I.P.
π»
Ghosted
Deep Convolutional Neural Networks for Computer-Aided Detection: CNN Architectures, Dataset Characteristics and Transfer Learning
R.I.P.
π»
Ghosted