Catch It! Learning to Catch in Flight with Mobile Dexterous Hands
September 16, 2024 Β· Declared Dead Β· π IEEE International Conference on Robotics and Automation
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Authors
Yuanhang Zhang, Tianhai Liang, Zhenyang Chen, Yanjie Ze, Huazhe Xu
arXiv ID
2409.10319
Category
cs.RO: Robotics
Citations
22
Venue
IEEE International Conference on Robotics and Automation
Last Checked
4 months ago
Abstract
Catching objects in flight (i.e., thrown objects) is a common daily skill for humans, yet it presents a significant challenge for robots. This task requires a robot with agile and accurate motion, a large spatial workspace, and the ability to interact with diverse objects. In this paper, we build a mobile manipulator composed of a mobile base, a 6-DoF arm, and a 12-DoF dexterous hand to tackle such a challenging task. We propose a two-stage reinforcement learning framework to efficiently train a whole-body-control catching policy for this high-DoF system in simulation. The objects' throwing configurations, shapes, and sizes are randomized during training to enhance policy adaptivity to various trajectories and object characteristics in flight. The results show that our trained policy catches diverse objects with randomly thrown trajectories, at a high success rate of about 80\% in simulation, with a significant improvement over the baselines. The policy trained in simulation can be directly deployed in the real world with onboard sensing and computation, which achieves catching sandbags in various shapes, randomly thrown by humans. Our project page is available at https://mobile-dex-catch.github.io/.
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