Using Agile Story Points and Game Theory Together: Better Software Planning and Development in Agile Software Development
August 30, 2024 Β· Declared Dead Β· π arXiv.org
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Authors
Fatih Bildirici, Keziban Seckin Codal, Tunc Durmus Medeni
arXiv ID
2409.12196
Category
cs.SE: Software Engineering
Citations
0
Venue
arXiv.org
Last Checked
5 months ago
Abstract
In the realm of Agile software development, precise user story point estimation is crucial for effectual project timeline and resource management. Despite its significance, the method is often marred by issues stemming from cognitive biases, disparities in individual judgment, and hurdles related to both collaboration and competition. In addressing these challenges, this study employs a comprehensive literature review, integrating key concepts from Agile software development, Story Point estimation, and Game Theory. Through rigorous examination of existing literature and relevant case studies, we identified pervasive issues in Agile and Story Point estimation. In response, we proposed the application of game theoretic strategies, notably the Vickrey Auction and Stag Hunt Game, aiming to refine these estimations. The resultant methodology not only promotes the use of game-theory inspired mechanisms but also accentuates their potential to enhance software development planning, team cohesion, and conflict resolution. Preliminary results from our research underscore the transformative potential of these games when incorporated into Agile methodologies, especially during planning and retrospective phases. The overarching goal is to achieve improved accuracy in planning, foster team collaboration, and a discernible uplift in software product quality.
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