A Cognitive Approach to Improving Binary Reverse Engineering with Immersive Virtual Reality
September 19, 2024 Β· Declared Dead Β· π IEEE Working Conference on Software Visualization
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Authors
Dennis G. Brown, Julian Bauer, Luke Wittbrodt, Samuel Mulder
arXiv ID
2409.13100
Category
cs.HC: Human-Computer Interaction
Citations
1
Venue
IEEE Working Conference on Software Visualization
Last Checked
4 months ago
Abstract
Through its affordances, immersive virtual reality (VR) offers a means to apply embodied and external cognition from the physical realm to solving analytical problems that are typically only conceptual. We present an example of executing a structured analysis following the tenets of cognitive systems engineering to derive immersive affordances applicable to a difficult analytical problem, in our case, reverse engineering (RE) binary programs. We conducted a basic cognitive task analysis of the problem to reveal features of its cognitive model and their associated fundamental cognitive phenomena, and then we mapped those concepts to immersive affordances associated with those concepts. We implemented a subset of those affordances in a VR system facilitating discovery of features of a binary program. Feedback from RE practitioners drove the initial development of the system and we are preparing for a formal effectiveness study to inform the direction of future research.
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