"I Feel Myself So Small!": Designing and Evaluating VR Awe Experiences Based on Theories Related to Sublime

September 23, 2024 Β· Declared Dead Β· πŸ› International Symposium on Mixed and Augmented Reality

πŸ‘» CAUSE OF DEATH: Ghosted
No code link whatsoever

"No code URL or promise found in abstract"

Evidence collected by the PWNC Scanner

Authors Zhiting He, Min Fan, Xinyi Guo, Yifan Zhao, Yuqiu Wang arXiv ID 2409.14853 Category cs.HC: Human-Computer Interaction Citations 2 Venue International Symposium on Mixed and Augmented Reality Last Checked 4 months ago
Abstract
Research suggests the potential of employing VR to elicit awe experiences, thereby promoting well-being. Building upon theories related to the sublime and embodiment, we designed three VR scenes to evaluate the effectiveness of sublime and embodied design elements in invoking awe experiences. We conducted a within-subject study involving 28 young adults who experienced the three VR designs. Results demonstrated that the VR design with sublime elements significantly elicited more intense awe experiences compared to the one without, while adding embodied elements did not enhance the intensity of awe. Qualitative interviews revealed critical design elements (e.g., the obscure event should be reasonable) and their underlying mechanisms (e.g., leading to feelings of enlightenment) in invoking awe experiences. We further discuss considerations and implications for the design of effective awe-inspiring VR applications.
Community shame:
Not yet rated
Community Contributions

Found the code? Know the venue? Think something is wrong? Let us know!

πŸ“œ Similar Papers

In the same crypt β€” Human-Computer Interaction

Died the same way β€” πŸ‘» Ghosted