Esports Debut as a Medal Event at 2023 Asian Games: Exploring Public Perceptions with BERTopic and GPT-4 Topic Fine-Tuning
September 27, 2024 Β· Declared Dead Β· π arXiv.org
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Authors
Tyreal Yizhou Qian, Bo Yu, Weizhe Li, Chenglong Xu
arXiv ID
2409.18798
Category
cs.HC: Human-Computer Interaction
Cross-listed
cs.AI,
cs.LG
Citations
3
Venue
arXiv.org
Last Checked
4 months ago
Abstract
This study examined the public opinions of esports at the 2023 Asian Games and value co-creation during the event using an LLM-enhanced BERTopic modeling analysis. We identified five major themes representing public perceptions, as well as how major stakeholders co-created value within and beyond the esports ecosystem. Key findings highlighted the strategic use of social media marketing to influence public opinion and promote esports events and brands, emphasizing the importance of event logistics and infrastructure. Additionally, the study revealed the co-creation value contributed by stakeholders outside the traditional esports ecosystem, particularly in promoting national representation and performance. Our findings supported the ongoing efforts to legitimize esports as a sport, noting that mainstream recognition remains a challenge. The inclusion of esports as a medal event showcased broader acceptance and helped mitigate negative public perceptions. Moreover, contributions from non-traditional stakeholders underscored the value of cross-subcultural collaborations in esports.
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