Neural Product Importance Sampling via Warp Composition
September 12, 2024 Β· Declared Dead Β· π ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia
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Authors
Joey Litalien, MiloΕ‘ HaΕ‘an, Fujun Luan, Krishna Mullia, Iliyan Georgiev
arXiv ID
2409.18974
Category
cs.CV: Computer Vision
Cross-listed
cs.GR
Citations
4
Venue
ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia
Last Checked
5 months ago
Abstract
Achieving high efficiency in modern photorealistic rendering hinges on using Monte Carlo sampling distributions that closely approximate the illumination integral estimated for every pixel. Samples are typically generated from a set of simple distributions, each targeting a different factor in the integrand, which are combined via multiple importance sampling. The resulting mixture distribution can be far from the actual product of all factors, leading to sub-optimal variance even for direct-illumination estimation. We present a learning-based method that uses normalizing flows to efficiently importance sample illumination product integrals, e.g., the product of environment lighting and material terms. Our sampler composes a flow head warp with an emitter tail warp. The small conditional head warp is represented by a neural spline flow, while the large unconditional tail is discretized per environment map and its evaluation is instant. If the conditioning is low-dimensional, the head warp can be also discretized to achieve even better performance. We demonstrate variance reduction over prior methods on a range of applications comprising complex geometry, materials and illumination.
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