Simple Realizability of Abstract Topological Graphs
September 30, 2024 Β· Declared Dead Β· π International Symposium on Algorithms and Computation
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Authors
Giordano Da Lozzo, Walter Didimo, Fabrizio Montecchiani, Miriam MΓΌnch, Maurizio Patrignani, Ignaz Rutter
arXiv ID
2409.20108
Category
cs.DS: Data Structures & Algorithms
Citations
0
Venue
International Symposium on Algorithms and Computation
Last Checked
5 months ago
Abstract
An abstract topological graph (AT-graph) is a pair $A=(G,\mathcal{X})$, where $G=(V,E)$ is a graph and $\mathcal{X} \subseteq {E \choose 2}$ is a set of pairs of edges of $G$. A realization of $A$ is a drawing $Ξ_A$ of $G$ in the plane such that any two edges $e_1,e_2$ of $G$ cross in $Ξ_A$ if and only if $(e_1,e_2) \in \mathcal{X}$; $Ξ_A$ is simple if any two edges intersect at most once (either at a common endpoint or at a proper crossing). The AT-graph Realizability (ATR) problem asks whether an input AT-graph admits a realization. The version of this problem that requires a simple realization is called Simple AT-graph Realizability (SATR). It is a classical result that both ATR and SATR are NP-complete. In this paper, we study the SATR problem from a new structural perspective. More precisely, we consider the size $\mathrmΞ»(A)$ of the largest connected component of the crossing graph of any realization of $A$, i.e., the graph ${\cal C}(A) = (E, \mathcal{X})$. This parameter represents a natural way to measure the level of interplay among edge crossings. First, we prove that SATR is NP-complete when $\mathrmΞ»(A) \geq 6$. On the positive side, we give an optimal linear-time algorithm that solves SATR when $\mathrmΞ»(A) \leq 3$ and returns a simple realization if one exists. Our algorithm is based on several ingredients, in particular the reduction to a new embedding problem subject to constraints that require certain pairs of edges to alternate (in the rotation system), and a sequence of transformations that exploit the interplay between alternation constraints and the SPQR-tree and PQ-tree data structures to eventually arrive at a simpler embedding problem that can be solved with standard techniques.
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