Investigating Creation Perspectives and Icon Placement Preferences for On-Body Menus in Virtual Reality
September 30, 2024 Β· Declared Dead Β· π Proc. ACM Hum. Comput. Interact.
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Authors
Xiang Li, Wei He, Shan Jin, Jan Gugenheimer, Pan Hui, Hai-Ning Liang, Per Ola Kristensson
arXiv ID
2409.20238
Category
cs.HC: Human-Computer Interaction
Citations
13
Venue
Proc. ACM Hum. Comput. Interact.
Last Checked
4 months ago
Abstract
On-body menus present a novel interaction paradigm within Virtual Reality (VR) environments by embedding virtual interfaces directly onto the user's body. Unlike traditional screen-based interfaces, on-body menus enable users to interact with virtual options or icons visually attached to their physical form. In this paper, We investigated the impact of the creation process on the effectiveness of on-body menus, comparing first-person, third-person, and mirror perspectives. Our first study ($N$ = 12) revealed that the mirror perspective led to faster creation times and more accurate recall compared to the other two perspectives. To further explore user preferences, we conducted a second study ($N$ = 18) utilizing a VR system with integrated body tracking. By combining distributions of icons from both studies ($N$ = 30), we confirmed significant preferences in on-body menu placement based on icon category (e.g., Social Media icons were consistently placed on forearms). We also discovered associations between categories, such as Leisure and Social Media icons frequently co-occurring. Our findings highlight the importance of the creation process, uncover user preferences for on-body menu organization, and provide insights to guide the development of intuitive and effective on-body interactions within virtual environments.
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