DreamGarden: A Designer Assistant for Growing Games from a Single Prompt
October 02, 2024 Β· Declared Dead Β· π International Conference on Human Factors in Computing Systems
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Authors
Sam Earle, Samyak Parajuli, Andrzej Banburski-Fahey
arXiv ID
2410.01791
Category
cs.HC: Human-Computer Interaction
Cross-listed
cs.AI,
cs.CL
Citations
15
Venue
International Conference on Human Factors in Computing Systems
Last Checked
4 months ago
Abstract
Coding assistants are increasingly leveraged in game design, both generating code and making high-level plans. To what degree can these tools align with developer workflows, and what new modes of human-computer interaction can emerge from their use? We present DreamGarden, an AI system capable of assisting with the development of diverse game environments in Unreal Engine. At the core of our method is an LLM-driven planner, capable of breaking down a single, high-level prompt -- a dream, memory, or imagined scenario provided by a human user -- into a hierarchical action plan, which is then distributed across specialized submodules facilitating concrete implementation. This system is presented to the user as a garden of plans and actions, both growing independently and responding to user intervention via seed prompts, pruning, and feedback. Through a user study, we explore design implications of this system, charting courses for future work in semi-autonomous assistants and open-ended simulation design.
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