ELLMA-T: an Embodied LLM-agent for Supporting English Language Learning in Social VR
October 03, 2024 Β· Declared Dead Β· π Conference on Designing Interactive Systems
"No code URL or promise found in abstract"
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Authors
Mengxu Pan, Alexandra Kitson, Hongyu Wan, Mirjana Prpa
arXiv ID
2410.02406
Category
cs.HC: Human-Computer Interaction
Citations
19
Venue
Conference on Designing Interactive Systems
Last Checked
4 months ago
Abstract
Many people struggle with learning a new language, with traditional tools falling short in providing contextualized learning tailored to each learner's needs. The recent development of large language models (LLMs) and embodied conversational agents (ECAs) in social virtual reality (VR) provide new opportunities to practice language learning in a contextualized and naturalistic way that takes into account the learner's language level and needs. To explore this opportunity, we developed ELLMA-T, an ECA that leverages an LLM (GPT-4) and situated learning framework for supporting learning English language in social VR (VRChat). Drawing on qualitative interviews (N=12), we reveal the potential of ELLMA-T to generate realistic, believable and context-specific role plays for agent-learner interaction in VR, and LLM's capability to provide initial language assessment and continuous feedback to learners. We provide five design implications for the future development of LLM-based language agents in social VR.
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