Label-Free Subjective Player Experience Modelling via Let's Play Videos

October 03, 2024 Β· Declared Dead Β· πŸ› Artificial Intelligence and Interactive Digital Entertainment Conference

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Authors Dave Goel, Athar Mahmoudi-Nejad, Matthew Guzdial arXiv ID 2410.02967 Category cs.HC: Human-Computer Interaction Cross-listed cs.AI, cs.LG Citations 0 Venue Artificial Intelligence and Interactive Digital Entertainment Conference Last Checked 5 months ago
Abstract
Player Experience Modelling (PEM) is the study of AI techniques applied to modelling a player's experience within a video game. PEM development can be labour-intensive, requiring expert hand-authoring or specialized data collection. In this work, we propose a novel PEM development approach, approximating player experience from gameplay video. We evaluate this approach predicting affect in the game Angry Birds via a human subject study. We validate that our PEM can strongly correlate with self-reported and sensor measures of affect, demonstrating the potential of this approach.
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