Label-Free Subjective Player Experience Modelling via Let's Play Videos
October 03, 2024 Β· Declared Dead Β· π Artificial Intelligence and Interactive Digital Entertainment Conference
"No code URL or promise found in abstract"
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Authors
Dave Goel, Athar Mahmoudi-Nejad, Matthew Guzdial
arXiv ID
2410.02967
Category
cs.HC: Human-Computer Interaction
Cross-listed
cs.AI,
cs.LG
Citations
0
Venue
Artificial Intelligence and Interactive Digital Entertainment Conference
Last Checked
5 months ago
Abstract
Player Experience Modelling (PEM) is the study of AI techniques applied to modelling a player's experience within a video game. PEM development can be labour-intensive, requiring expert hand-authoring or specialized data collection. In this work, we propose a novel PEM development approach, approximating player experience from gameplay video. We evaluate this approach predicting affect in the game Angry Birds via a human subject study. We validate that our PEM can strongly correlate with self-reported and sensor measures of affect, demonstrating the potential of this approach.
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