Evaluating the Effects of AI Directors for Quest Selection
September 30, 2024 Β· Declared Dead Β· π Artificial Intelligence and Interactive Digital Entertainment Conference
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Authors
Kristen K. Yu, Matthew Guzdial, Nathan Sturtevant
arXiv ID
2410.03733
Category
cs.HC: Human-Computer Interaction
Cross-listed
cs.AI
Citations
2
Venue
Artificial Intelligence and Interactive Digital Entertainment Conference
Last Checked
4 months ago
Abstract
Modern commercial games are designed for mass appeal, not for individual players, but there is a unique opportunity in video games to better fit the individual through adapting game elements. In this paper, we focus on AI Directors, systems which can dynamically modify a game, that personalize the player experience to match the player's preference. In the past, some AI Director studies have provided inconclusive results, so their effect on player experience is not clear. We take three AI Directors and directly compare them in a human subject study to test their effectiveness on quest selection. Our results show that a non-random AI Director provides a better player experience than a random AI Director.
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