TinkerXR: In-Situ, Reality-Aware CAD and 3D Printing Interface for Novices
October 08, 2024 Β· Declared Dead Β· π Proceedings of the ACM Symposium on Computational Fabrication
"No code URL or promise found in abstract"
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Authors
OΔuz Arslan, Artun AkdoΔan, Mustafa Doga Dogan
arXiv ID
2410.06113
Category
cs.HC: Human-Computer Interaction
Cross-listed
cs.ET,
cs.GR
Citations
2
Venue
Proceedings of the ACM Symposium on Computational Fabrication
Last Checked
4 months ago
Abstract
Despite the growing accessibility of augmented reality (AR) for visualization, existing computer-aided design (CAD) systems remain confined to traditional screens or require complex setups or predefined parameters, limiting immersion and accessibility for novices. We present TinkerXR, an open-source AR interface enabling in-situ design and fabrication through Constructive Solid Geometry (CSG) modeling. TinkerXR operates solely with a headset and 3D printer, allowing users to design directly in and for their physical environments. By leveraging spatial awareness, depth occlusion, recognition of physical constraints, reference objects, and hand movement controls, TinkerXR enhances realism, precision, and ease of use. Its AR-based workflow integrates design and 3D printing with a drag-and-drop interface for printers' virtual twins. A user study comparing TinkerXR with Tinkercad shows that TinkerXR offers novices higher accessibility, engagement, and ease of use. Participants highlighted how designing directly in physical space made the process more intuitive. By bridging the gap between digital creation and physical output, TinkerXR aims to transform everyday spaces into expressive creative studios. We release TinkerXR as open source to encourage further exploration of accessible, spatially grounded CAD tools.
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