Mars: Situated Inductive Reasoning in an Open-World Environment
October 10, 2024 ยท Declared Dead ยท ๐ Neural Information Processing Systems
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Authors
Xiaojuan Tang, Jiaqi Li, Yitao Liang, Song-chun Zhu, Muhan Zhang, Zilong Zheng
arXiv ID
2410.08126
Category
cs.LG: Machine Learning
Cross-listed
cs.AI,
cs.CL
Citations
10
Venue
Neural Information Processing Systems
Last Checked
4 months ago
Abstract
Large Language Models (LLMs) trained on massive corpora have shown remarkable success in knowledge-intensive tasks. Yet, most of them rely on pre-stored knowledge. Inducing new general knowledge from a specific environment and performing reasoning with the acquired knowledge -- \textit{situated inductive reasoning}, is crucial and challenging for machine intelligence. In this paper, we design Mars, an interactive environment devised for situated inductive reasoning. It introduces counter-commonsense game mechanisms by modifying terrain, survival setting and task dependency while adhering to certain principles. In Mars, agents need to actively interact with their surroundings, derive useful rules and perform decision-making tasks in specific contexts. We conduct experiments on various RL-based and LLM-based methods, finding that they all struggle on this challenging situated inductive reasoning benchmark. Furthermore, we explore \textit{Induction from Reflection}, where we instruct agents to perform inductive reasoning from history trajectory. The superior performance underscores the importance of inductive reasoning in Mars. Through Mars, we aim to galvanize advancements in situated inductive reasoning and set the stage for developing the next generation of AI systems that can reason in an adaptive and context-sensitive way.
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