Transformers as Game Players: Provable In-context Game-playing Capabilities of Pre-trained Models

October 13, 2024 ยท Declared Dead ยท ๐Ÿ› Neural Information Processing Systems

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Authors Chengshuai Shi, Kun Yang, Jing Yang, Cong Shen arXiv ID 2410.09701 Category stat.ML: Machine Learning (Stat) Cross-listed cs.GT, cs.IT, cs.LG, cs.MA Citations 0 Venue Neural Information Processing Systems Last Checked 4 months ago
Abstract
The in-context learning (ICL) capability of pre-trained models based on the transformer architecture has received growing interest in recent years. While theoretical understanding has been obtained for ICL in reinforcement learning (RL), the previous results are largely confined to the single-agent setting. This work proposes to further explore the in-context learning capabilities of pre-trained transformer models in competitive multi-agent games, i.e., in-context game-playing (ICGP). Focusing on the classical two-player zero-sum games, theoretical guarantees are provided to demonstrate that pre-trained transformers can provably learn to approximate Nash equilibrium in an in-context manner for both decentralized and centralized learning settings. As a key part of the proof, constructional results are established to demonstrate that the transformer architecture is sufficiently rich to realize celebrated multi-agent game-playing algorithms, in particular, decentralized V-learning and centralized VI-ULCB.
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